CPE 502

Computer Graphics & Animation

Overview of 3D animation and its application and types. Coordinate system, vertex, faces and object. Concept of wireframe, surface and solid modelling. Construction planes and differences between object space and world space. Principles of making characters alive. Polygonal Modelling techniques: the Box, using Edit Mesh, Smoothing Techniques, Subdivision Surfaces. Nurbs Modelling techniques: Utilizing NURBS toolbox, surface points and CVs. Importing and attaching NURBS surfaces, rebuilding surfaces, curve and surface approximation.

Graphic animation process: Camera & Animation Camera, Set & Background (Image Plane), Light Linking. Animation Techniques: Walk Cycle and Facial Expression using Blend Shape. Dynamics animation: Rigid Bodies, Soft Bodies, constraint, Particles. Tips and tricks on rendering. Concept of Rendering in 3D modelling. Render options and file output.

Course Code
CPE 502
Department
Computer Engineering, ICT Programme
Campus
Sumas University
Level
500 Level, Undergraduate
Instructor
Sumas University Lecturer
Semester
Second Semester
Credit
2 Units
Method
Lecture